Even regular groups of enemies can absolutely tear you to shreds. With the procedurally generated worlds and enemies mentioned and all the huge areas to explore, there is plenty of replayability for both solo and co-op play, if you can cope with all the difficulty spikes. If you are planning on playing solo, prepare to die, a lot. Along with a frustrating fog-of-war map system that discourages exploration in the first area, the game isn’t very new player friendly. It was fun but felt too frustrating to truly enjoy in the first few hours of the game. I played a few co-op sessions where it took a friend and me almost two hours to beat one of the dungeon bosses. In the end, the biggest hurdle that many players will experience is the incredibly steep spikes of difficulty in mini-bosses and the like. Enemies are plentiful and some are extremely challenging to defeat. Gunplay is solid and refined while some melee and pet abilities feel a bit clunky. There is a ton to do and see in Remnant II and the fact that most of the worlds are procedurally generated, there is a ton of replay value. Either way, you are quickly thrust into the action, and after choosing an archetype (We went with the Handler because doggy companions rock) you start your true adventure. Some circles are calling this game Soulslike and while that could be deemed appropriate due to the difficulty, I wouldn’t really consider it similar and feel that term is being used a little too loosely nowadays. Similar to the first title in the series, RII is a difficult yet rewarding looter shooter with RPG elements. Now the same teams are back with Remnant II which definitely ups the difficulty and production values from the first game into a huge, dark world filled with a ton of baddies to blast and areas to explore (and die in). While there were definitely some rough edges in the game, it was unique and fun enough to play solo or with a friend. Smashing onto the scene a few years back, Remnant: From The Ashes was a surprise hit from the folks at Gunfire Games and Gearbox Publishing.
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